1.5 & 1.6 Information!!!!
The release is nearing. Look out for the 1.5 updates next week. As you well know, however, Valve has a tough time hitting release dates due to quality standards and other such nonsense.
Changes/Additions:
------------------
» Ricochet included in this release.
» Added logging of the anti-cheat system catching and kicking detected cheats.
» Added logging of "kick" commands.
» Added logging of "banid" commands.
» Changed error message if clients try to download missing resources to be more helpful.
» Added new debug message for mod makers if a packet couldn't be parsed correctly.
» Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line)
» Linux: hlds_run uses "exec" when you define the "-norestart" option.
» Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments.
» Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info.
New CVARS:
----------
» Added "serverversion", can be set to '1108' to view/re-record old demos.
» Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off).
Bug Fixes:
----------
» Fixed incorrect WonID logging.
» Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
» Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
» Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
» Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
» Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
» Fixed relay proxies reporting wrong spectator/slots numbers in
multiplayer/LAN menu.
» Fixed DMC powerup bug where the invisibility ring would make people glow red.
» Fixed rcon bug in HLTV.
» Fixed delay being reset to default value during changelevel.
» Fixed a problem with propagating HLTV banners.
» Fixed client freeze on exit.
» Fixed framerate problem on some ATI video cards.
» Fixed MaxPing filter not being saved correctly.
» Fixed sky box bug.
» Linux: Fixed server using 64 MB more memory than it needed to.
» Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
» Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode
CS 1.6/1.0.0.6!!!!!!
Looking deeper into the future. Counter-Strike 1.6 will feature various updates to the main components of CS. It is estimated for a late Summer/early Fall release date.
This version is likely to introduce Counter-Strike: Condition Zero's weapons to multiplayer. It is unclear if all weapons or only some will be ported to multiplayer. Many players, for instance, would disagree with the LAW rocket launcher being added to CS multiplayer. Valve has stated that only two weapons/items at a time will be ported.
Please note that CS: Condition Zero only ships with CS multiplayer. Thus, CS: CZ owners won't get anything in multiplayer that mod or retail owners don't get, save for some maps.
The above news was taken from csnation
The release is nearing. Look out for the 1.5 updates next week. As you well know, however, Valve has a tough time hitting release dates due to quality standards and other such nonsense.
Changes/Additions:
------------------
» Ricochet included in this release.
» Added logging of the anti-cheat system catching and kicking detected cheats.
» Added logging of "kick" commands.
» Added logging of "banid" commands.
» Changed error message if clients try to download missing resources to be more helpful.
» Added new debug message for mod makers if a packet couldn't be parsed correctly.
» Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line)
» Linux: hlds_run uses "exec" when you define the "-norestart" option.
» Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments.
» Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info.
New CVARS:
----------
» Added "serverversion", can be set to '1108' to view/re-record old demos.
» Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off).
Bug Fixes:
----------
» Fixed incorrect WonID logging.
» Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
» Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
» Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
» Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
» Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
» Fixed relay proxies reporting wrong spectator/slots numbers in
multiplayer/LAN menu.
» Fixed DMC powerup bug where the invisibility ring would make people glow red.
» Fixed rcon bug in HLTV.
» Fixed delay being reset to default value during changelevel.
» Fixed a problem with propagating HLTV banners.
» Fixed client freeze on exit.
» Fixed framerate problem on some ATI video cards.
» Fixed MaxPing filter not being saved correctly.
» Fixed sky box bug.
» Linux: Fixed server using 64 MB more memory than it needed to.
» Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
» Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode
CS 1.6/1.0.0.6!!!!!!
Looking deeper into the future. Counter-Strike 1.6 will feature various updates to the main components of CS. It is estimated for a late Summer/early Fall release date.
This version is likely to introduce Counter-Strike: Condition Zero's weapons to multiplayer. It is unclear if all weapons or only some will be ported to multiplayer. Many players, for instance, would disagree with the LAW rocket launcher being added to CS multiplayer. Valve has stated that only two weapons/items at a time will be ported.
Please note that CS: Condition Zero only ships with CS multiplayer. Thus, CS: CZ owners won't get anything in multiplayer that mod or retail owners don't get, save for some maps.
The above news was taken from csnation
