Wednesday, April 24, 2002

Annoucement!!!!!!!!!! 1.4 has finally been released!!!!! Please read the following change log:

Official Change Lists
Counter-Strike 1.4 Half-Life 1.1.0.9
Changes & Additions

» Adjusted player jumping values to minimize bunny hopping
» Enhanced in-game spectator mode to include HLTV features
» Added new first-person mode to spectator modes
» New map cs_havana
» New map de_chateau
» Updated version of map de_train
» Speaking players flash in team members' radars
» Dead bodies remain on the ground for the entire round
» Dropped bomb blinks red in Terrorist team's radar
» Changed so only Terrorists are notified when the bomb is dropped or picked up
» Changed so players must stand still when planting the bomb (including no jumping)
» Changed so players can't move or shoot while defusing the bomb
» Adjusted pistol accuracy while jumping (all pistols)
» Changed so the VIP can't drop any weapons
» If player dies, view zooms away from falling body while changing the angle to show the killer
» Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
» Changed so name changes for dead players are stored and processed when the players respawn back into the world
» Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
» Added a sound when "kevlar" and "kevlar/helmet" are purchased
» Removed players hearing enemy radio calls
» Added code to force "sv_clienttrace 1" on the server
» Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
» Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
» Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)
New Variables
» "mp_kickpercent"
sets the percentage of teammates it takes to vote off a player
maximum: 1.0 minimum: 0.0 default: 0.66

» "cl_corpsestay"
client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.
default: 600

» "cl_righthand"
client-side cvar to toggle using the right and left hand view-models
default: 1

» "cl_minmodels"
client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl
default: 0

» "sv_restart" acts exactly the same as "sv_restartround"
Bug Fixes
» Smoke grenade fix
» Radio command fix
» Fixed duplicate HUD weapon sprite bug
» Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
» Fixed uneven movement rate when moving through water
» Fixed server locking up at end of round when a lot of grenades are in play
» Fixed several ammo inconsistencies between weapons that share ammo types
» Fixed a T as CT skin bug
» Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
» Fixed some view_model animation bugs
» Fixed 'use' key causing an instant player stop with no deceleration
» Fixed "vote" and "votemap" commands to work correctly
» Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned